Roblox Clean The Library Script helps organize books, clean shelves, and automate library tasks with easy execution for faster gameplay.
Script
Clean The Library Roblox Script
📚Organize Books🔮Clean The Library⚙️PRO Mode📖Book OS🔁Auto Organize🎮Clean The Library Supported🔮Open Source
💻 LUA CODE:
getgenv().Running = true
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local CollectionService = game:GetService("CollectionService")
local Loader = require(ReplicatedStorage.Packages.Loader)
local ReplicaController = require(Loader.Shared.Utility.ReplicaController)
local BooksData = require(Loader.Shared.Data.Books)
local LibraryReplica = nil
for _, r in pairs(ReplicaController._replicas) do
if r.Class == "Library" then LibraryReplica = r break end
end
if not LibraryReplica then
ReplicaController.ReplicaOfClassCreated("Library", function(replica) LibraryReplica = replica end)
while not LibraryReplica do task.wait() end
end
local Library = Workspace.Library
local BooksFolder = Library.Books
local player = Players.LocalPlayer
player.CameraMode = Enum.CameraMode.Classic
player.CameraMinZoomDistance = 20
task.spawn(function() task.wait(0.1) player.CameraMinZoomDistance = 0.5 end)
local shelfModels = {}
for _, shelfModel in ipairs(CollectionService:GetTagged("Shelf")) do
shelfModels[shelfModel.Name] = shelfModel
end
local function getShelfAssignedSeries(shelfId)
local shelfData = LibraryReplica.Data.Shelves[shelfId]
if not shelfData then return nil end
for _, placedBook in pairs(shelfData.Books) do
local bookName = typeof(placedBook) == "Instance" and placedBook.Name or placedBook
local seriesName = bookName:match("^(.-)_(.+)$")
if seriesName then return seriesName end
end
end
local function findShelfForSeries(seriesName, genreName, volumeCount)
for shelfId, shelfData in pairs(LibraryReplica.Data.Shelves) do
if not shelfData.Completed and shelfData.Category == genreName then
local shelfModel = shelfModels[shelfId]
if shelfModel and shelfModel:GetAttribute("Width") == volumeCount then
if getShelfAssignedSeries(shelfId) == seriesName then return shelfModel end
end
end
end
for shelfId, shelfData in pairs(LibraryReplica.Data.Shelves) do
if not shelfData.Completed and shelfData.Category == genreName then
local shelfModel = shelfModels[shelfId]
if shelfModel and shelfModel:GetAttribute("Width") == volumeCount then
if not getShelfAssignedSeries(shelfId) and next(shelfData.Books) == nil then return shelfModel end
end
end
end
end
local function teleportTo(obj)
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local part = obj:IsA("Model") and (obj.PrimaryPart or obj:FindFirstChildOfClass("BasePart")) or obj
if root and part then
root.CFrame = CFrame.new(part.Position + Vector3.new(0, 2, 0))
task.wait(0.05)
end
end
task.spawn(function()
for _, book in ipairs(BooksFolder:GetChildren()) do
if not getgenv().Running then break end
task.wait(0.02)
local seriesName, volumeStr = book.Name:match("^(.-)_(.+)$")
local volumeNum = tonumber(volumeStr)
if seriesName and volumeNum then
local genreName, bookInfo = BooksData.GetCategory(seriesName)
if genreName and bookInfo then
local shelfModel = findShelfForSeries(seriesName, genreName, bookInfo.VolumeCount)
if shelfModel then
local shelfData = LibraryReplica.Data.Shelves[shelfModel.Name]
if not (shelfData and shelfData.Books[tostring(volumeNum)]) then
teleportTo(book)
LibraryReplica:FireServer("Grab", book)
task.wait(0.1)
teleportTo(shelfModel)
LibraryReplica:FireServer("Place", shelfModel, volumeNum - 1)
task.wait(0.4)
end
end
end
end
end
getgenv().Running = false
end)