Robong: Megabonk Script [No Key] – Auto Hit

Robong Megabonk Auto Hit Script helps players explore auto hit features, faster actions, and simple gameplay support for a smoother Robong Megabonk experience.

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Robong Megabonk Auto Hit Script

👊Auto HitFast Hit Action🎯Better Hit Timing🔁Repeated Action Support🕹️Simple Gameplay Helper🚀Quick Action Flow🔮Easy Setup Style🔓Keyless
💻 LUA CODE:
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local Events = ReplicatedStorage:WaitForChild("Events", 10) local ShowUpgradeScreen = Events:WaitForChild("ShowUpgradeScreen", 10) local SelectUpgrade = Events:WaitForChild("SelectUpgrade", 10) local RerollUpgrade = Events:WaitForChild("RerollUpgrade", 10) local SkipUpgrade = Events:WaitForChild("SkipUpgrade", 10) local RequestLootCollection = Events:WaitForChild("RequestLootCollection", 10) local player = Players.LocalPlayer -- ================================ -- HIT REMOTES (always on) -- ================================ local hitRemotes = { { name = "Hammer", id = "RequestHammerHit" }, { name = "Thunder Hammer", id = "RequestThunderHammerHit" }, { name = "Shadow", id = "RequestShadowHit" }, { name = "Shadow Pulse", id = "RequestShadowPulse" }, { name = "Voice Shout", id = "RequestVoiceShoutHit" }, { name = "Doom Echo", id = "RequestDoomEchoHit" }, } for _, r in ipairs(hitRemotes) do local ok, remote = pcall(function() return Events:WaitForChild(r.id, 5) end) r.remote = ok and remote or nil end -- ================================ -- PRIORITY TIERS -- ================================ local tierLimitPower = { "InfinitePower" } local tierEvolves = { "ThunderHammer", "Supernova", "DoomEcho" } local tierPriWeapons = { "Hammer", "ShadowOrbit", "VoiceAmplifier" } local tierOther = { "Shuriken", "SunAura", "CritChance", "XPMultiplier", "CursedSkull", "MaxHealth", "DamageMultiplier" } local tierLimitSpeed = { "InfiniteHaste" } local allTiers = { { label = "Limit Break: Power", ids = tierLimitPower }, { label = "Evolve", ids = tierEvolves }, { label = "Priority Weapon", ids = tierPriWeapons }, { label = "Build Item", ids = tierOther }, { label = "Limit Break: Speed", ids = tierLimitSpeed }, } local function findInTier(upgrades, ids) local matches = {} for _, upgrade in ipairs(upgrades) do if type(upgrade) == "table" then for _, id in ipairs(ids) do if upgrade.ID == id then table.insert(matches, upgrade) end end end end table.sort(matches, function(a, b) return (a.Level or 0) < (b.Level or 0) end) return matches end local function getGold() local ok, val = pcall(function() return player.leaderstats.Gold.Value end) return ok and val or 0 end local function getRerollCost() local ok, label = pcall(function() return player.PlayerGui.UpgradeScreen.MainContainer.Footer.RollButton.TextLabel.Text end) if not ok then return math.huge end local numStr = label:match("%d+") return numStr and tonumber(numStr) or math.huge end -- ================================ -- GUI -- ================================ local screenGui = Instance.new("ScreenGui") screenGui.Name = "MasterGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player.PlayerGui local function makeCorner(parent, radius) local c = Instance.new("UICorner") c.CornerRadius = UDim.new(0, radius or 10) c.Parent = parent return c end local function makeFrame(parent, size, pos) local f = Instance.new("Frame") f.Size = size f.Position = pos f.BackgroundColor3 = Color3.fromRGB(20, 20, 20) f.BorderSizePixel = 0 f.Active = true f.Draggable = true f.Parent = parent makeCorner(f) return f end local function makeTitle(parent, text) local t = Instance.new("TextLabel") t.Size = UDim2.new(1, 0, 0, 38) t.BackgroundColor3 = Color3.fromRGB(10, 10, 10) t.BorderSizePixel = 0 t.Text = text t.TextColor3 = Color3.fromRGB(255, 200, 0) t.TextSize = 15 t.Font = Enum.Font.GothamBold t.Parent = parent makeCorner(t) return t end local function makeLabel(parent, text, size, pos, color, fontSize) local l = Instance.new("TextLabel") l.Size = size l.Position = pos l.BackgroundTransparency = 1 l.Text = text l.TextColor3 = color or Color3.fromRGB(180, 180, 180) l.TextSize = fontSize or 13 l.Font = Enum.Font.Gotham l.TextWrapped = true l.Parent = parent return l end local function makeButton(parent, text, size, pos) local b = Instance.new("TextButton") b.Size = size b.Position = pos b.BackgroundColor3 = Color3.fromRGB(50, 50, 50) b.BorderSizePixel = 0 b.Text = text b.TextColor3 = Color3.fromRGB(255, 255, 255) b.TextSize = 13 b.Font = Enum.Font.GothamBold b.Parent = parent makeCorner(b, 6) return b end local function setToggle(btn, on) btn.Text = on and "ON" or "OFF" btn.BackgroundColor3 = on and Color3.fromRGB(50, 180, 80) or Color3.fromRGB(50, 50, 50) end local function makeDivider(parent, yPos) local d = Instance.new("Frame") d.Size = UDim2.new(1, -20, 0, 1) d.Position = UDim2.new(0, 10, 0, yPos) d.BackgroundColor3 = Color3.fromRGB(50, 50, 50) d.BorderSizePixel = 0 d.Parent = parent end -- Frames local hitFrame = makeFrame(screenGui, UDim2.new(0, 260, 0, 320), UDim2.new(0, 20, 0.5, -280)) makeTitle(hitFrame, "⚔️ Auto Hit (Always On)") makeLabel(hitFrame, "🟢 Running for all 6 weapons", UDim2.new(1,-20,0,20), UDim2.new(0,10,0,44), Color3.fromRGB(100,255,100), 12) local yOff = 70 for _, r in ipairs(hitRemotes) do local row = Instance.new("Frame") row.Size = UDim2.new(1, -20, 0, 30) row.Position = UDim2.new(0, 10, 0, yOff) row.BackgroundColor3 = Color3.fromRGB(30, 30, 30) row.BorderSizePixel = 0 row.Parent = hitFrame makeCorner(row, 6) makeLabel(row, "✅ " .. r.name, UDim2.new(1,-10,1,0), UDim2.new(0,10,0,0), Color3.fromRGB(200,200,200), 13) yOff = yOff + 36 end local lootFrame = makeFrame(screenGui, UDim2.new(0, 260, 0, 110), UDim2.new(0, 20, 0.5, 60)) makeTitle(lootFrame, "💰 Loot All") local lootCountLabel = makeLabel(lootFrame, "Loot: 0", UDim2.new(1,0,0,22), UDim2.new(0,0,0,42), Color3.fromRGB(180,180,180), 13) local lootBtn = makeButton(lootFrame, "Enable", UDim2.new(0,220,0,30), UDim2.new(0.5,-110,0,72)) local pickerFrame = makeFrame(screenGui, UDim2.new(0, 280, 0, 210), UDim2.new(0, 300, 0.5, -280)) makeTitle(pickerFrame, "🎯 Auto Upgrade Picker") local pickerStatusLabel = makeLabel(pickerFrame, "Status: OFF", UDim2.new(1,-20,0,22), UDim2.new(0,10,0,44), Color3.fromRGB(180,180,180), 14) makeDivider(pickerFrame, 70) local pickerTierLabel = makeLabel(pickerFrame, "Tier: —", UDim2.new(1,-20,0,22), UDim2.new(0,10,0,76), Color3.fromRGB(255,200,0), 14) local pickerActionLabel = makeLabel(pickerFrame, "Action: Waiting...", UDim2.new(1,-20,0,22), UDim2.new(0,10,0,100), Color3.fromRGB(180,180,180), 13) local pickerLastLabel = makeLabel(pickerFrame, "Last picked: None", UDim2.new(1,-20,0,22), UDim2.new(0,10,0,124), Color3.fromRGB(120,120,120), 13) makeDivider(pickerFrame, 150) local pickerGoldLabel = makeLabel(pickerFrame, "Gold: 0 | Reroll: ?", UDim2.new(1,-20,0,20), UDim2.new(0,10,0,156), Color3.fromRGB(255,180,0), 12) local pickerBtn = makeButton(pickerFrame, "Enable", UDim2.new(0,240,0,32), UDim2.new(0.5,-120,0,174)) -- Titan Dodge Frame local titanFrame = makeFrame(screenGui, UDim2.new(0, 260, 0, 130), UDim2.new(0, 300, 0.5, -50)) makeTitle(titanFrame, "🧟 Titan Zombie Dodge") local titanStatusLabel = makeLabel(titanFrame, "Status: OFF | G to toggle", UDim2.new(1,-20,0,22), UDim2.new(0,10,0,44), Color3.fromRGB(180,180,180), 13) local titanLastLabel = makeLabel(titanFrame, "Last: Idle", UDim2.new(1,-20,0,20), UDim2.new(0,10,0,68), Color3.fromRGB(120,120,120), 13) local titanBtn = makeButton(titanFrame, "Enable", UDim2.new(0,220,0,30), UDim2.new(0.5,-110,0,94)) -- ================================ -- MAIN LOOP -- ================================ local lootEnabled = false local titanEnabled = false local SAFE_DISTANCE = 55 local function getTitanZombies() local titans = {} local enemiesFolder = workspace:FindFirstChild("Enemies") if enemiesFolder then for _, enemy in ipairs(enemiesFolder:GetChildren()) do if enemy:IsA("Model") then local nameLower = enemy.Name:lower() if nameLower:find("titan") then local hrp = enemy:FindFirstChild("HumanoidRootPart") if hrp then table.insert(titans, hrp) end end end end end return titans end task.spawn(function() while true do local char = player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") -- Auto Hit local enemies = {} local enemiesFolder = workspace:FindFirstChild("Enemies") if enemiesFolder then for _, enemy in ipairs(enemiesFolder:GetChildren()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") then table.insert(enemies, enemy) end end end if #enemies > 0 then for _, r in ipairs(hitRemotes) do if r.remote then pcall(function() r.remote:FireServer(enemies) end) end end end -- Loot if lootEnabled and hrp then local lootFolder = workspace:FindFirstChild("Loot") if lootFolder then local items = lootFolder:GetChildren() lootCountLabel.Text = "Loot: " .. #items for _, loot in ipairs(items) do if loot:IsA("BasePart") then loot.CFrame = hrp.CFrame elseif loot:IsA("Model") then local root = loot.PrimaryPart or loot:FindFirstChildWhichIsA("BasePart") if root then loot:SetPrimaryPartCFrame(hrp.CFrame) end end pcall(function() RequestLootCollection:FireServer(loot) end) end end else local lootFolder = workspace:FindFirstChild("Loot") lootCountLabel.Text = "Loot: " .. (lootFolder and #lootFolder:GetChildren() or 0) end -- ==================== FIXED TITAN DODGE ==================== if titanEnabled and hrp then local titans = getTitanZombies() if #titans > 0 then local shouldDodge = false local closestDist = math.huge for _, titanHRP in ipairs(titans) do local dist = (hrp.Position - titanHRP.Position).Magnitude if dist < SAFE_DISTANCE then shouldDodge = true end if dist < closestDist then closestDist = dist end end if shouldDodge then -- Escape logic (same as your working script) local avgPos = Vector3.new(0, 0, 0) for _, titanHRP in ipairs(titans) do avgPos = avgPos + titanHRP.Position end avgPos = avgPos / #titans local awayDir = (hrp.Position - avgPos).Unit local escapePos = hrp.Position + awayDir * (SAFE_DISTANCE * 1.8) hrp.CFrame = CFrame.new(escapePos) titanLastLabel.Text = "🚨 DODGED! (" .. math.floor(closestDist) .. ")" titanLastLabel.TextColor3 = Color3.fromRGB(255, 80, 80) else titanLastLabel.Text = "Safe (" .. math.floor(closestDist) .. " studs)" titanLastLabel.TextColor3 = Color3.fromRGB(80, 255, 120) end else titanLastLabel.Text = "No Titans Nearby" titanLastLabel.TextColor3 = Color3.fromRGB(120,120,120) end end -- ============================================================ task.wait(0.05) end end) -- ================================ -- AUTO UPGRADE PICKER -- ================================ local pickerEnabled = false local pickerConnection = nil local function onUpgradeScreen(upgrades) if type(upgrades) ~= "table" then return end local gold = getGold() local cost = getRerollCost() pickerGoldLabel.Text = "Gold: " .. gold .. " | Reroll: " .. (cost == math.huge and "?" or cost .. "G") for _, tier in ipairs(allTiers) do local matches = findInTier(upgrades, tier.ids) if #matches > 0 then local pick = matches[1] SelectUpgrade:FireServer(pick.ID) pickerTierLabel.Text = "Tier: " .. tier.label pickerActionLabel.Text = "Action: Selected ✅" pickerActionLabel.TextColor3 = Color3.fromRGB(100, 255, 100) pickerLastLabel.Text = "Last: " .. pick.ID .. " (Lv " .. (pick.Level or 1) .. ")" return end end if cost ~= math.huge and gold >= cost then RerollUpgrade:FireServer() pickerActionLabel.Text = "Action: Rerolled 🔄" pickerActionLabel.TextColor3 = Color3.fromRGB(255, 200, 0) pickerLastLabel.Text = "Last: Rerolled (" .. cost .. "G)" else SkipUpgrade:FireServer() pickerActionLabel.Text = "Action: Skipped ⏭️" pickerActionLabel.TextColor3 = Color3.fromRGB(180, 80, 80) pickerLastLabel.Text = "Last: Skipped (no gold)" end end pickerBtn.MouseButton1Click:Connect(function() pickerEnabled = not pickerEnabled setToggle(pickerBtn, pickerEnabled) pickerStatusLabel.Text = pickerEnabled and "Status: ON" or "Status: OFF" pickerStatusLabel.TextColor3 = pickerEnabled and Color3.fromRGB(100,255,100) or Color3.fromRGB(180,180,180) if pickerEnabled then pickerConnection = ShowUpgradeScreen.OnClientEvent:Connect(onUpgradeScreen) else if pickerConnection then pickerConnection:Disconnect() pickerConnection = nil end end end) -- Loot Toggle lootBtn.MouseButton1Click:Connect(function() lootEnabled = not lootEnabled setToggle(lootBtn, lootEnabled) end) -- Titan Toggle local function toggleTitan() titanEnabled = not titanEnabled setToggle(titanBtn, titanEnabled) titanStatusLabel.Text = titanEnabled and "Status: ON | G to toggle" or "Status: OFF | G to toggle" titanStatusLabel.TextColor3 = titanEnabled and Color3.fromRGB(100,255,100) or Color3.fromRGB(180,180,180) if not titanEnabled then titanLastLabel.Text = "Last: Idle" titanLastLabel.TextColor3 = Color3.fromRGB(120,120,120) end end titanBtn.MouseButton1Click:Connect(toggleTitan) UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.G then toggleTitan() end end) print("[Master GUI] Loaded! Press G to toggle Titan Dodge.")

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